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28 Jan 2015:
Monogamy, a game for lovers
24 Jul 2014:
I love multicoloured slush
15 Jul 2014:
A reading list for game developers
15 Apr 2014:
Some good things that happened at GDC in 2014
18 Sep 2013:
Twine tasting
13 Aug 2013:
.tws to .twee converter
07 May 2013:
Oculus Rift Guillotine Simulator
05 May 2013:
object jam (early entry category)
20 Mar 2013:
A Unity3D pattern I've not seen discussed
06 Feb 2013:
Valve and externalized labour
03 Feb 2013:
A list of single joke games
31 Jan 2013:
What's a game? (part one billion)
19 Jan 2013:
Rules for making games
06 Jan 2013:
Font : Fiona
05 Dec 2012:
Tools For Making Games
09 Oct 2012:
Rolling A Joint
06 Oct 2012:
Some Depressing Thoughts On The App Store
09 Aug 2012:
A Giant Wall Of Dice
04 Aug 2012:
Remembrance
11 Jul 2012:
Panlids: Resurrection
01 Jul 2012:
The story of Silt
22 Apr 2012:
Tutorial sections
01 Apr 2012:
Holding the baby
14 Mar 2012:
Generous game design
10 Mar 2012:
I don't know where to look
29 Feb 2012:
What we mean when we talk about stories in games
20 Jan 2012:
How to make your first videogame
11 Jan 2012:
Second-order design, and choice.
11 Jan 2012:
The usefulness of proceedurality
09 Dec 2011:
Publicly promising things
02 Nov 2011:
Mr Bubble Amidst GameCity
26 Oct 2011:
Clandestine Candy
26 Oct 2011:
Working though the combinations (I don't understand Flash)
17 Jul 2011:
Fight or flee
21 Jun 2011:
The point of gamejams.
18 May 2011:
Unity sometimes makes me a little bit sad.
28 Apr 2011:
Bioinformatics 23andme SNP Top Trumps Fantasy Game Design
27 Apr 2011:
Games without end.
15 Apr 2011:
I think they call it "ambient computing"?
08 Apr 2011:
Does Minecraft have a win condition?
03 Feb 2011:
Blog posts are hard to write.
20 Jan 2011:
Worklog
16 Nov 2010:
Small parts, loosely joined.
16 Nov 2010:
Work Log - Singing and colliding
09 Nov 2010:
Work Log
06 Nov 2010:
Work Log
28 Oct 2010:
Why is it hard to do cool things?
21 Oct 2010:
Headband Work Log - A Single LED Turns On
21 Oct 2010:
My favourite famous programmer...
19 Oct 2010:
Work Log
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