2 min read

screenshot dump

i should really update my screenshot collection. but it seems annoying to do - like three years of images to filter, a process to sort though, etc etc. in lieu of that, here's a collection of recent screenshots that are mainly text:

MATURE CONTENT DESCRIPTION. The developers describe the content like this: Blood.

The sharktopus encounter is a reminder of the wonders of the ocean.

Over 90% of people with chronic symptoms when standing such as dizziness, brain fog, and fainting have low Blood Flow to their Headi

08-18-10 Wall Street Journal - Cougar Gold puzzles Obama press corp 08-11-10 WSU Today. - Cheese can design changes; product remains 'gold' • 09-16-08 WSU Today. - Ferdinand's 60th anniversary • 05-12-06 WSU Today. - What's in a name? WSU bullish on Ferdinand's... but since when? (See historic photo)

Marvo Automation Sponsored • D682Z4198B Moog - The D682Z4198B also known as d682z4198b, is an industrial part manufactured by Moog. It weighs 2.5 kg.

Evaluation rubric Work will be evaluated according to the following criteria: compliance, gregariousness, and stubbornness. • An assignment is compliant if it meets the brief. • An assignment is gregarious if it makes connections between course content and the rest of the world; e.g. your own interests as an artist, designer, technologist, etc. and/or other fields of research and practice. • An assignment is stubborn if it provides evidence that its maker was opinionated about what they wanted to accomplish and did not let small setbacks (whether conceptual or technical) deter them this end. Each assignment will be assigned a score of 0, 1 or 2 in these categories, in accordance with the extent to which the assignment demonstrates the properties described. • 0: No evidence of quality • 1: Meets expectations • 2: Shows exceptional effort Each category will be weighted equally when assigning a final score to each assignment.

Lying to Children A third characteristic of adults' talk to children is deliberate and obvious lying. The teacher-testers frequently try to force answers to known-answer questions by claiming that they don't know things which they plainly do. As the children follow the strategy of saying as little as possible to stay out of trouble, they frequently answer with "Uh-huh" or a shake of the head. The teacher could simply point out that the tape recorder wouldn't pick that up. But instead she says, "I don't know what uh-huh means." A few minutes later we hear: Teacher: Is Jerry your brother? Child: Yeh. Teacher: Uh-huh.

You are buying a twelve-hundred page book. It's 8.5x11 and over seven pounds. It's just stupid big. The books pages are distributed roughly this way: 1 page contains the game 9 pages contain advice on how to play the game 13 pages contain useful prompts for operating the game 1177 pages are reproductions of NASA manuals and papers related to the Apollo missions which can, if you need it, provide prompts to spur you on. Spoiler: I never use the prompt pages and don't really expect you to do so. They just aren't necessary for play.

"We didn't use to have to decide if our students were human, they were all people. But now there's this skepticism because a growing number of the people we're teaching are not real. We're having to have these conversations with students, like, 'Are you real? Is your work real?" Maag said. "It's really complicated, the relationship between the teacher and the student in almost like a fundamental way."

most of those were links. they were mainly text because i like a theme and also i shouldn't post screenshots of the secret game i've been working on. okay, hope you enjoyed!